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KelsieKatt's gameplay for God of War II (PS2)

KelsieKatt played God of War II

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KelsieKatt said...
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The game is picking up significantly now that the repetitive and boring opening level is over with.

Got myself the Barbarian hammer a bit ago. The fighting style is pretty cool, but being unable to roll while holding it is downright frustrating and gives it a very limited usage against only specific enemy types. :(

I don't like how they changed some of the smaller enemies, like medusa and some others I can't think off offhand at the moment... but in the original game you could knock them around with groundpounding and throw them into the air for aerial combos if I remember correctly, so it's a bit annoying and weird having them be so 'stiff' this time around.. Not to mention it makes the combat system a bit bland and repetitive when the only viable strategy is to spam the same attack repeatedly.

They also seem to be trying a bit too hard on the 'epic scale' aspect. They actually had one segment where you had to get these gigantic horses to pull an entire island across the ground, just so it would line up with a teensy little bridge. Due to how absurd and forced this was, I found it more comical than genuinely cool. >_<

I'm definitely liking the abundance of boss fights so far though. Most of which, (aside from the colossus) are pretty well designed and varied. In that respect, it's definitely an improvement over the original, which had very little to speak of and the ones that were there were a bit simplistic and repetitive.

One thing I do not like however, is some of the puzzles. From a real life perspective they make sense, however for someone who is used to video game mechanics it's extremely confusing and I keep having to look them up online. One of them required me to find a tiny corpse at the back of a room which I could apparently pick up and drop onto a switch. However, the camera was so far away that the corpse was really tiny on the screen and looked simply like some kind of decoration so I hadn't the slightest clue what to do and wandered back and forth for a good several minutes until I had to look it up online.

Another puzzle, requires you to take a corpse and drop it into a stream of water that runs UNDER a wall so that it pops out in a different spot. However, originally when I messing around and looking for a solution, I dropped the corpse on the water for amusement's sake and quickly picked it back up because I thought I was going to break the game by having it slide off the screen. Eventually I wound up looking it up online (once again) to find that I was right to begin with, in spite of the fact that it looked like I was going to break the game doing it. So, that was a bit infuriating....

In general, the number of times I've had to look things up online because of something really strangely designed, or so overly simplistic and stupid that it seems hard to be believe, is getting really annoying.

Also, Kratos's attitude of killing people for no particular reason is just as absurd as always and extremely hard to sympathize with. It doesn't necessarily feel 'cool', mostly just pointless and asshole-ish. Like someone who kicks puppies for fun. Although, the sequel in particular seems to take it to an extreme... The original game, while a little excessive in that respect, was somewhat understandable, given the circumstances and those people really WERE in the way. Where as in the second game, it's rather dumb, I actually had to drop a wounded guy into a crusher to break the machine for one of the puzzles. Why couldn't I just use a rock or a chunk of wood or something instead? Those would be WAY more effective at breaking something as they're actually fairly solid objects... Humans are just plain squishy. It makes no logical sense.
God of War II

God of War II (PS2)

Genre/Style: Action/Third-person 3D Action
Release Date: 13/MAR/07
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