Finally decided to give this game another shot after my initial impressions of it when I played the game 6 years ago.
The first game was better, quite frankly. So far my opinion hasn't changed from the last time I played it, I'm not particularly impressed at all, but I've decided to at the very least to complete it before I decide to toss it.
Firstly, the combat system completely destroys the original's slowerpaced tactial system, in favor of a fast paced button masher. Second, the level design is just downright ugly and excessively repetitive, completely lacking the style and beauty of the original game's world. I've also only been playing the game for 2 1/2 hours and I'm already 3/4 of the way through it... Yeah, it's *that* short. The original clocks in around 8 hours on average normally. The difficulty is also significantly toned down, and I rarely die to anything except cheap deaths. And the sequel is certainly filled with a number of cheap deaths which the original never really had any issues with.
So far I've had a crystal spawn out of the side of a wall on the platform I was jumping across to, while basicallly jabbed my character and sent him flying backwards off a cliff. I've also had a few instances where enemies will spawn on the other side of a platform abruptly which will prevent you from landing on it, so you have to stab your weapon into the wall and repeatedly hop around them stabbing it in each time you fall until you can get onto the platform. Or they'll simply throw a ranged attack at me in midair after they spawn and send me plumetting to my death as well.
Another major issue is some of the design ideas of the puzzles/platforming. One of these being that you're required to throw your shield to hit distance objects to activate crystal switches, or knock down platforms for you to jump across. The problem with this idea is the simple fact that your shield energy runs off a limited meter, which also happens to drain when you use special attacks as well... Hm... So what does this mean then? Oh, that's right. If your meter runs out, you're f***ed. I actually had to trudge through acid of some sort while my health drained just so I could jump up in the air and poke the bottom of said platform that was supposed to drop down while just barely reaching the bottom of it because I couldn't use my shield anymore. Wow, developers. Good job. Real smart one there.
Also, the storyline is borderline retarded, and they keep randomly introducing characters who Maximo supposedly already knows who the players have never even met, which just feels oddly convenient and lazy. For that matter, Maximo seems to mysteriously pull the plot out of his ass and inform the player out of nowhere. Where is he getting all this info from?
All around, sure, they may have improved the camera issues from the original, but other than that, this game is a rather pitiful excuse for a sequel so far.
Action/Third-person 3D Action