Alright, so I take back what I said before about the combat. This is starting to get obnoxious. The Concubine boss in particular is extremely tedious as she teleports every time she comes near a ledge, so it's impossible to throw her off, and her heatlh bar takes a while to whittle down. Thankfully, I got her out of the way first.
However, lo' and behold, now that I have defeated a boss for good, after having to fight said boss... I think it was 9 times in total? The same fight every single time? Yeah. It was annoying. You think they could have been more creative. But anyway, after killing her for good, the other bosses have now magically acquired one of her skills to make their fights more tedious in the future. Lovely.
The giant rock monster thing was fairly easy though, still, for the most part. Although, there was a segment where I had to knock him into some pillars a few times in a row, which took a while to finish, primarily because he didn't always wind up hitting the pillar hard enough to actually break it as I wasn't quite close enough. The distance seems to be a bit picky, and he's gotten really aggressive as well, to the point that I keep having to use counterattacks, which wind up knocking him away from the pillar I was trying to lead him towards to begin with. The final segment against him was downright pointless. You basically just have to run away the whole time until the timer runs out and he dies. I don't know why they even bothered. It's like they're not even trying...
Action/Third-person 3D Action